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Post by Terra on Dec 10, 2012 2:22:27 GMT -6
This is the section with all class options listed. The abilities will be listed under their respective classes, but we will not be sticklers about crossing over your abilities into different classes. Just as long as non biotics do not have biotic abilities. Some powers & abilities are only available to certain designations, races, etc.
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Post by Terra on Dec 10, 2012 2:22:32 GMT -6
Adept
[/color] Biotic Specialist[/u][/color] Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are best at defeating enemies without firing a shot. They are outfitted with L5x implants that can spawn a micro-singularity, damaging enemies and pulling them into the air. [/size] [/center] [/u][li] Warp - Warp works by creating rapidly shifting mass effect fields that shred a target apart, similar in function to the disruptor torpedoes used by starships [/li][li] Throw - Throw uses mass effect fields to hurl a target away from the user with damaging force. [/li][li] Shockwave - Shockwave sends out a series of explosive biotic impacts in front of the user ignoring any obstacles. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets. It is worth noting that when Shockwave hits a shielded target it will be stunned for a brief moment, losing a bit of shield depending on your skill's impact force, but won't be thrown into the air. [/li][li] Singularity - This gravitational power sucks multiple enemies within a radius to a single area, leaving them floating helplessly and vulnerable to attack. It can also attract objects from the environment, such as crates or pieces of furniture; enemies will take damage if they collide with other solid objects in the Singularity field. [/li][li] Pull - use Pull to generate a mass-lowering field, which levitates enemies into the air. While aloft, enemies will slowly drift towards the biotic, allowing any allies to finish them off effortlessly. The biotic can also combine the Pull effect with a Throw or Charge to send enemies flying higher into the air or with Warp which will biotic detonate the target. Pull inflicts a small amount of damage on foes with protection. [/li][li] Cluster Grenade - Lob this biotic grenade cluster at your enemies and watch them fly. [/li][li] Biotic Mastery - (Passive) Biotic mastery focuses mainly on increasing the character's health also upgrades the player's power recharge time, which allows powers to be used more often. [/li][li] Fitness - (Passive) Fitness focuses on increasing shields, health, melee attack effectiveness, and gives a Power Damage bonus. [/li][li] Stasis - Stop an unarmored enemy in its tracks with this powerful mass effect field. [/li][li] Reave - Drain target's health and disrupt their resistances, receiving increased damage protection while this power is in effect. [/li][li] Biotic Sphere - Create a biotic sphere that surrounds the caster and nearby allies. More damage to enemies entering the shielded area. [/li][li] Lash - Latch this biotic field onto enemies to jerk them towards you, doing massive damage in the process. [/li][li] Smash - Drive the lash into the ground to cause area-of-effect damage and devastating direct damage. [/li][li] Annihilation Field - Spin this fiery effect around you to burn nearby enemies. When active, the field can be recast to blast a short-range area and to detonate combos.[/url] [/li][li] Biotic Orbs - Summon 3 biotic orbs to float around you. Use the power again to launch an orb at your target. [/li][li] Shield Boost - Repair your shields and those of your nearby allies, providing a large initial boost to shields, and then restoring shields every second for 3 seconds. [/li][li] Biotic Protector - Deploy a shield that protects against all damage at the expense of moving, shooting, or using powers while it is enabled. [/li][li] Flare - Focus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage. [/li][/ul]
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Post by Terra on Dec 10, 2012 2:39:04 GMT -6
Soldier
[/color] Combat Specialist[/u][/color] The Soldier is a tough warrior, able to deal with a range of combat situations. The Soldier gets improved health, has the widest selection of weapons, and is eventually able to wear heavy armor. Focus is on getting into the thick of the fight, picking the right weapon for tactical situations, and outlasting opponents. [/size] [/center] [/u][li] Adrenaline Rush - Adrenaline Rush, for a brief moment slows down time around you, giving a small window to line up the perfect head-shot with the sniper rifle or other weapons, as well as increasing the damage dealt, including melee damage. [/li][li] Concussive Shot - your weapon fires a single high-powered round that damages a target and can stun it for a few seconds. Against biotic barriers, the effectiveness of Concussive Shot is 3.5 times that of the normal effect. [/li][li] Frag Grenade - You throw a shrapnel-packed grenade that rips enemies to pieces. [/li][li] Incendiary Ammo - Your weapon causes fire damage to enemies, burning through armor and setting them on fire. This stops health regeneration, and can cause unprotected organic enemies to panic. Synthetic enemies are resistant to fire damage. [/li][li] Disruptor Ammo - Your weapon is empowered by an electric field that causes additional damage to shields. The ammo also deals increased damage to synthetic enemies and adds a chance to temporarily disable them. In addition, the ammo has a chance to overheat enemy weapons thereby disabling them. [/li][li] Cryo Ammo - Your weapon is empowered and has a chance of freezing enemies without any special defenses for a short time, preventing them from moving. Frozen enemies are more susceptible to damage and can even be shattered for an instant kill. It is also worth noting that husks are instantly killed once frozen. [/li][li] Combat Mastery - (Passive) Combat mastery focuses mainly on increasing the character's health and weapon damage. This power also upgrades the player's storm speed. [/li][li] Fitness - (Passive) Fitness focuses on increasing shields, health, and melee attack effectiveness, as well as receiving a Weapon damage increase. [/li][li] Marksman - Marksman increases the rate of fire and accuracy of weapons for a short period of time. [/li][li] Carnage - Rip a target to shreds with this vicious blast. Major collateral damage to enemies nearby. Effective against armor. [/li][li] Havoc Strike - Use the propulsion jet to launch a devastating strike on multiple targets. [/li][li] Rage - (Passive) Boost health, shields, melee damage, and durability. Melee and kill 3 enemies within 30 seconds to send the krogan into a frenzy, increasing melee damage and increasing durability. [/li][li] Ballistic Blades - Fire a salvo of blades to impale your enemies, inflicting massive bleed damage. The closer your target is the more damage you deal. [/li][li] Blade Armor - Reinforce armor with razor-sharp blades that damage enemies that melee. Less damage taken. More melee damage dealt. [/li][li] Bloodlust - The vorcha flies into a frenzy, increasing movement speed, health regeneration, and melee damage. Each kill intensifies these effects.[/url] [/li][li] Flamer - Fire a powerful short-range flame attack. [/li][li] Hawk Missile Launcher - Rip a target into shreds with the T5-V's autofiring shoulder cannon. Lock onto a target to launch a stinger missile. [/li][li] Devastator Mode - Turn into a powerful turret with the T5-V Battlesuit. Increase weapon damage, rate of fire and magazine size. [/li][li] T5-V Internal Systems - (Passive) Upgrade the T5-V's internal systems to boost health, shields, melee damage, and durability. [/li][li] Havoc Strike - Use the propulsion jet to launch a devastating strike on multiple targets. [/li][li] Stimulant Pack - A specially designed ops survival pack that temporarily increases survivability and all damage output. [/li][li] Hunter Mode - Advanced diagnostics redirect power into offensive systems, boosting combat capabilities. Faster Movement. See through smoke and objects. More weapon, power, and melee damage. Greater weapon accuracy.[/li][/ul]
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Post by Terra on Dec 10, 2012 2:50:51 GMT -6
Engineer
[/color] Tech Specialist[/u][/color] The Engineer is a tech specialist, able to quickly and easily manipulate the environment with specific talents, and repair or modify technical equipment. Gameplay focus is on shaping the battlefield during combat, healing the party, and debuffing enemies (disabling weapons and lowering shields). [/size] [/center] [/u][li] Incinerate - Incinerate is a high-explosive plasma round fired from the user's omni-tool that inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Against armor, the damage this ability deals is 2.4 times the usual amount. [/li][li] Overload - Overload shuts down an enemy's shields, rendering them vulnerable to attack. Overload is typically used to take down shields or synthetics, doing twice as much damage to shields as it does to synthetics, but will also cause any unshielded enemies using flamethrowers to explode. Overload will cause the weapons of most unprotected enemies to overheat, making them unable to fire for a brief period. It can also be used on explosive containers to make them detonate more violently for added damage. [/li][li] Cryo Blast - Your omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing targets within a certain radius. If the target's health is low enough when frozen, it is possible to shatter it through the use of weapons or other damage dealing abilities. Frozen enemies are more susceptible to damage. [/li][li] Combat Drone - The power spawns a tech drone that draws enemy fire and can electronically stun targets while damaging their shields. Only one drone per character can be active at a time. In addition to attacking enemies, drones also act as a distraction for certain enemies. [/li][li] Sabotage - You can sabotage weapons and hack synthetics with this ability. [/li][li] Sentry Turret - Deploy this heavy weapon turret for cover fire. [/li][li] Tech Mastery - (Passive) Tech mastery focuses mainly on increasing the your health and also upgrades your power recharge time. [/li][li] Fitness - (Passive) Fitness focuses on increasing shields, health, melee attack effectiveness, and gives a Power Damage bonus. [/li][li] Decoy - a hologram copy appears approximately 3-5m away. This hologram mimics the activator's appearance and movements but does not actually move, nor does it actually attack. [/li][li] Defense Drone - Deploy this drone to electrocute enemies within its firing range. [/li][li] Energy Drain - Hit an enemy with this energy pulse to inflict damage and to steal barrier and shield power. [/li][li] Geth Turret - Deploy a multifunctional turret that deals heavy damage and repairs the shields of allies within 8 meters every 8 seconds. [/li][li] Hunter Mode - Advanced diagnostics redirect power into offensive systems, boosting combat capabilities. Faster Movement. See through smoke and objects. More weapon, power, and melee damage. Greater weapon accuracy. [/li][li] Homing Grenade - Launch this seeking grenade to track down a target, causing a massive explosion on impact. [/li][li] Supply Pylon - Deploy an immobile pylon that supplies ammo and grenades. A built-in tech generator also increases maximum shields for nearby allies. [/li][li] Submission Net - Entangle opponents in an electrified net, dealing massive damage to armored targets and incapacitating unarmored targets as they break free. Targets build up resistance to the grappling effects of the net. [/li][/ul]
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Post by Terra on Dec 10, 2012 3:02:27 GMT -6
Vanguard
[/color] Biotic/Combat[/u][/color] Vanguards are the front line of the squad. Their biotic powers focus on combat potential - disabling the enemy, making their armor ineffective, and shielding themselves from harm so that they can get close enough to go to work. [/size] [/center] [/u][li] Incendiary Ammo - Your weapon causes fire damage to enemies, burning through armor and setting them on fire. This stops health regeneration, and can cause unprotected organic enemies to panic. Synthetic enemies are resistant to fire damage. [/li][li] Cryo Ammo - Your weapon is empowered and has a chance of freezing enemies without any special defenses for a short time, preventing them from moving. Frozen enemies are more susceptible to damage and can even be shattered for an instant kill. It is also worth noting that husks are instantly killed once frozen. [/li][li] Pull - use Pull to generate a mass-lowering field, which levitates enemies into the air. While aloft, enemies will slowly drift towards the biotic, allowing any allies to finish them off effortlessly. The biotic can also combine the Pull effect with a Throw or Charge to send enemies flying higher into the air or with Warp which will biotic detonate the target. Pull inflicts a small amount of damage on foes with protection. [/li][li] Biotic Charge - Smash into a target while encased in this biotic barrier, leveling your opponents. Invulnerable while this power is in effect. [/li][li] Shockwave - Shockwave sends out a series of explosive biotic impacts in front of the user ignoring any obstacles. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets. It is worth noting that when Shockwave hits a shielded target it will be stunned for a brief moment, losing a bit of shield depending on your skill's impact force, but won't be thrown into the air. [/li][li] Nova - Transfer the energy of your biotic barrier to charge and spark this deadly blast. Barrier strength determines intensity. [/li][li] Assault Mastery - (Passive) Assault mastery focuses mainly on increasing the character's health also upgrades the player's power recharge time, which allows powers to be used more often. [/li][li] Fitness - (Passive) Fitness focuses on increasing shields, health, melee attack effectiveness, and gives a Power Damage bonus. [/li][li] Dominate - Disrupt the synaptic harmonics of an organic brain so it can't differentiate between friend and foe. A single affected target will fight on your side for a short time. [/li][li] Lash - Latch this biotic field onto enemies to jerk them towards you, doing massive damage in the process. [/li][li] Smash - Drive the lash into the ground to cause area-of-effect damage and devastating direct damage. [/li][li] Phase Disruptor - Focus the energy of your barrier to fire a high-powered beam at a target from afar. [/li][li] Biotic Slash - Charge your sword with biotic energy and slash nearby enemies in a wide swath, flattening unshielded opponents. [/li][li] Blade Armor - Reinforce armor with razor-sharp blades that damage enemies that melee. Less damage taken. More melee damage dealt. [/li][/ul]
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Post by Terra on Dec 10, 2012 3:10:44 GMT -6
Sentinel
[/color] Tech/Biotic[/u][/color] Sentinels are support class, possessing biotic and tech abilities mostly focused around controlling the battlefield and keeping the squad alive. They receive no specialized weapons or armor training, but are proficient with a pistol. The Sentinel is surprisingly durable, with access to many of the shield-increasing talents, along with the Barrier biotic ability. [/size] [/center] [/u][li] Throw - Throw uses mass effect fields to hurl a target away from the user with damaging force. [/li][li] Warp - Warp works by creating rapidly shifting mass effect fields that shred a target apart, similar in function to the disruptor torpedoes used by starships. [/li][li] Lift Grenade - Throw this grenade into a group of enemies to send them flying. [/li][li] Tech Armor - This ability generates an energy armor suit that boosts the user's shields. When the armor is destroyed, it sends out a pulse of energy, damaging nearby enemies and knocking down unprotected targets while staggering most protected targets. [/li][li] Overload - Overload shuts down an enemy's shields, rendering them vulnerable to attack. Overload is typically used to take down shields or synthetics, doing twice as much damage to shields as it does to synthetics, but will also cause any unshielded enemies using flamethrowers to explode. Overload will cause the weapons of most unprotected enemies to overheat, making them unable to fire for a brief period. It can also be used on explosive containers to make them detonate more violently for added damage. [/li][li] Cryo Blast - Your omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing targets within a certain radius. If the target's health is low enough when frozen, it is possible to shatter it through the use of weapons or other damage dealing abilities. Frozen enemies are more susceptible to damage. [/li][li] Offensive Mastery - (Passive) Offensive mastery focuses mainly on increasing the character's health also upgrades the player's power recharge time, which allows powers to be used more often. [/li][li] Fitness - (Passive) Fitness focuses on increasing shields, health, melee attack effectiveness, and gives a Power Damage bonus. [/li][li] Proximity Mine - Fire this sticky mine into traffic. It will detonate when an enemy steps within range. [/li][li] Incinerate - Burn your opponents and incinerate their armor. Heavy damage to health and armor. Make an enemy panic, stopping health regeneration.[/url] [/li][li] Tech Armor - Protect yourself with this holographic armor or detonate it to damage nearby enemies. [/li][li] Rage- Boost health, shields, melee damage, and durability. Melee and kill 3 enemies within 30 seconds to send the krogan into a frenzy, increasing melee damage and increasing durability. [/li][li] Blade Armor - Reinforce armor with razor-sharp blades that damage enemies that melee. Less damage taken. More melee damage dealt. [/li][li] Submission Net - Entangle opponents in an electrified net, dealing massive damage to armored targets and incapacitating unarmored targets as they break free. [/li][li] Bloodlust - The vorcha flies into a frenzy, increasing movement speed, health regeneration, and melee damage. Each kill intensifies these effects. [/li][li] Flamer - Fire a powerful short-range flame attack. [/li][li] Snap Freeze - Flash-freeze unprotected enemies and slow down the rest with a wave of ice damage. [/li][li] Shield Mastery - (Passive) Boost health, shields/barriers, melee damage, and durability. [/li][li] Decoy - Distract opponents with this decoy. [/li][li] Shield Boost - Repair your shields and those of your nearby allies, providing a large initial boost to shields, and then restoring shields every second for 3 seconds. [/li][li] Annihilation Field - Spin this fiery effect around you to burn nearby enemies. When active, the field can be recast to blast a short-range area and to detonate combos. [/li][/ul]
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Post by Terra on Dec 10, 2012 3:18:16 GMT -6
Infiltrator
[/color] Tech/Combat[/u][/color] The Infiltrator is a tech-savvy warrior, able to win battles by quickly disabling and killing enemies. These soldiers focus on unlocking alternate routes, gaining access to good equipment, and obtaining an advantageous position over enemies in combat. [/size] [/center] [/u][li] Disruptor Ammo - Your weapon is empowered by an electric field that causes additional damage to shields. The ammo also deals increased damage to synthetic enemies and adds a chance to temporarily disable them. In addition, the ammo has a chance to overheat enemy weapons thereby disabling them. [/li][li] Cryo Ammo - Your weapon is empowered and has a chance of freezing enemies without any special defenses for a short time, preventing them from moving. Frozen enemies are more susceptible to damage and can even be shattered for an instant kill. It is also worth noting that husks are instantly killed once frozen. [/li][li] Incinerate - Incinerate is a high-explosive plasma round fired from the user's omni-tool that inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Against armor, the damage this ability deals is 2.4 times the usual amount. [/li][li] Tactical Cloak - Tactical cloak instantly renders the Infiltrator invisible to all enemies and grants a damage bonus to all weapons. However it also halts health and shield regeneration, leaving the Infiltrator vulnerable once the cloak wears off. [/li][li] Sticky Grenade - Stick this grenade to your opponent, and the explosion will tear apart the target and shrapnel will damage other enemies caught in the blast. [/li][li] Sabotage - You can sabotage weapons and hack synthetics with this ability. [/li][li] Operational Mastery - (Passive) Operational mastery focuses mainly on increasing the character's health also upgrades the player's recharge time, which allows abilities to be used more often. [/li][li] Fitness - (Passive) Fitness focuses on increasing shields, health, melee attack effectiveness, and gives a Power Damage bonus. [/li][li] Defense Matrix - Reinforce armor with protective foucault currents. Purge the currents to restore shields. [/li][li] Cryo Blast - Flash-freeze and shatter unprotected enemies. Slow down the rest. Weaken armor. Frozen targets won't regenerate health. [/li][li] Energy Drain - Hit an enemy with this energy pulse to inflict damage and to steal barrier and shield power. [/li][li] Hunter Mode - Advanced diagnostics redirect power into offensive systems, boosting combat capabilities. Faster Movement. See through smoke and objects. More weapon, power, and melee damage. Greater weapon accuracy. [/li][li] Tactical Scan - Reveal weaknesses in defenses, increasing all damage done to the target and slowing its movement speed. Provide the entire squad with a tactical readout. [/li][li] Shadow Strike - Cloak and sneak behind your target to unleash a vicious sword attack. [/li][li] Electric Slash - Unleash a wave of electrical energy from your sword to stun and damage all enemies in a cone. Highly effective against shields/barriers. [/li][li] Stimulant Pack - A specially designed ops survival pack that temporarily increases survivability and all damage output. [/li][/ul]
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